The One Ring: Core Rules Standard

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FLFTOR001
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It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again. Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.

These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail,
they hail them as heroes. But if they fail, no one will even remember their names.

This is The One Ring, a roleplaying game based on The Hobbit™ and The Lord of the Rings™, two extraordinary works of fiction by the beloved author and respected academic, John Ronald Reuel Tolkien. With these books, Tolkien introduced readers to his greatest creation, the world of Middle-earth, a mythic land from a remote past. With The One Ring, Middle-earth is yours to explore — you will travel the land searching for clues about the return of the Shadow, and have the chance to play a part in the struggle against the Enemy…


Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are:

  • Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council).
  • Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
  • In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey.
  • A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights.
  • Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world.
  • A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.