Dungeons & Dragons—Saturday—North Shore (In-Store Event Only)

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This page is for ALL Events on Saturday, July 02, 2022, at our North Shore location.

Event tickets become available on Mondays, for the following weekend.

Each week, we host various D&D tables–something for everyone, whether you're a newcomer to the game, a returning veteran, or looking for an ongoing campaign.

Event Times
We host two D&D play sessions every Saturday. There are multiple tables available during each session:

First Session: 11:30–3:00PM
Second Session: 3:15PM–6:45PM

Your Dungeon Masters
We’ve hand selected many of the greatest dungeon masters in our player community to sit at the helm of your table. They’ll prepare each week’s session well in advance so you know what to expect when you sign up at a table.

Read the BGB Dungeon Master's Guide for more details on DMing at in-store events.

Adventurers League is D&D’s official organized play system. It’s a compelling way to take part in stories that are being played out by D&D players everywhere. Anyone can begin playing in Adventurers League by taking the following three steps:


First Session, Table 1 - Sunless Citadel run by Nicolas.

New players encouraged.
This sessions is an Adventurer's League Module.
Suggested Character Level: 1-4
Character Creation Notes: This is a hardcover adventure run using Adventurers' League rules (linked above.) A new character may be created at level 1, using point-buy for ability scores.

Description
This sunken fortress was home to warring bands of kobolds and goblins. You've sided with the kobolds, and the remaining goblins on the first level have fled. The kobolds' stolen "pet" dragon has been found, but not recaptured.
There is also a lower level which you haven't explored yet. The last group of adventurers to pass through went down this way and haven't returned. Can you find them? Are they even still alive?

There is no mature content planned for this session.
There are no triggering situations planned for this session.


Second Session, Table 1 - Curse of Strahd run by Nicolas.

New players encouraged.
This sessions is an Adventurer's League Module.
Suggested Character Level: 1-4
Character Creation Notes: This is a hardcover adventure run using Adventurers' League rules (linked above.) A new character may be created at level 1, using point-buy for ability scores.

Description
After passing through an ominous mist, you've found yourselves in a strange and dreary land filled with strange and dreary people. The villagers of Barovia live in fear of someone they call "The Devil Strahd," a powerful vampire who stalks the land and watches its people from his looming castle. You have been asked to protect one of the Barovians from Strahd's attention, and escort her out of this village in Castle Ravenloft's shadow.

This adventure is likely to feature darker themes than is standard for D&D. Expect occasional graphic imagery, smoking and alcohol use.
The horror-themed setting may include tragedy and trauma in characters' backgrounds. Subjects like suicide may be addressed, though not encountered in play. Manipulation and abuse may be directly encountered.