Wind Wraith is a generative wavecrawl setting toolkit.
Generate your own flooded fantasy post apocalypse ocean world complete with scattered islands, factions and ancient ruins. Play as refugees of the flood, explorers in a fallen world as they build and upgrade their ship and crew. Unravel the mysterious of the past.
- Island exploration in a gothic waterworld
- Factions competing over limited resources in stormy seas
- Ancient ruins guarded by rusted arcane constructs
- Survive dangerous voyages
- Hire a crew, build and upgrade your ship
- Old School Essentials compatible
- Underwater exploration
- Magical flora, bacteria and parasites
- Battle rival crews in naval skirmishes
- Hunt or be hunted by monstrous leviathans
- Quick start rules
Inspired by Yoon-Suin, Wind Wraith will be a generative setting toolkit. This means every game master will generate their own unique ocean world with the book. This is achieved through a pipeline of random generation tables that begin with broad brush strokes and gradually zoom in to a micro scale. Also included are quick start rules and detailed pre-generated islands so you can start playing right away.
Few survive in this new ocean world, scattered among islands. Most knowledge was lost. Strange new cultures develop, isolated from each other. Artifacts and constructs from the age before can no longer be repaired and many now doubt mortals ever built such things. Leviathans dwell in the submerged throne rooms of forgotten kings below.
Metal is incredibly rare and wood is costly. Most tools are crafted from the bones of fish. Shells are used as currency. Seaweed and the dead make fertilizer to cultivate the precious seeds that survived. Fresh water is in short supply. Connection to the other planes of existence was damaged. The new world has not been explored or mapped. Dwarves adopt autarky, isolating themselves and refusing trade or communication.
Humans, halflings, and goblins are interspersed together, using the winds to trade. Gnomes wait at sea with traps to capture trade ships and have resorted to arcane modifications to prolong their lives. Aquatic Elves have emerged from their coral courts to the surface for the first time.
A wraith slumbers in a wrack beneath a pillar of heavy water, where the light cannot reach. It cares for nothing but the offspring of its mind, its thoughts and dreams sculpting violent winds and shadows on the surface above...
- Island generation and premade islands
- NPC generation and premade NPCs
- Treasure hunt quests
- Ship building rules
- Ship combat & wrecking rules
- New monsters
- Hooks for your players
- Premade crews
- Faction generation and premade factions
- Ship character sheets
- New OSE classes
- Trade Hub
- Timelines of cataclysmic events
- Monster hunting & magical crafting system