Remember all those stretch goal adventures from the last Orbital Blues Kickstarter?
We’re bringing them all back in physical,
Collected together in a luxurious new slipcase, this adventure collection includes Chega de Saudade by Giuliano Roverato, Trouble at the Rock of Tariq by Basheer Ghouse, All That Glitters by Tom Mecredy, Everjoy by Momatoes and Starborn Resistance by Sinta Posadas.
Trouble at the Rock of Tariq
The job was simple. Run the briefcase to the Rock of Tariq, make sure no-one opens it, and get the sort of pay-out that crews retire on. The journey wasn't exactly safe, but for that sort of money, who cares?
Yet when you arrived at the Rock, you found your employer dead and no-one able to pay you.
Now half a dozen factions want the cargo, and most of them are willing to kill to get it. Now you're in a race against time. Figure out what's going on, offload your cargo, and get out of there. Or else you'll join the growing list of bodies on the infamous Rock of Tariq.
Chega de Saudade
"I want to see the golden shores of my old home, feel its warm sands on my feet, hear the bittersweet melodies, the ones sang to me in bedtime stories by sobbing workers. Day and night the people of Tradis station toil away, forced to clean the planet-side wasteland that the corp calls the “future of living.”
We are tired, angry and dying. We have nostalgia for a home that is unknown to us. This is not a strike. This a call for help. Bring us home, outlaws. Chega de Saudade."
In Giuliano's stirring exploration of themes of home, nostalgia, place and being, Interstellar Outlaw Crews will visit Tradis station and discover the meaning of Saudade, know the plight of its workers, and be tempted by corporate money beyond their wildest dreams. Here, you can’t save everyone.
All That Glitters
You'll have seen Hagstrom's glossy ads, with their smiling, weather-beaten workers mopping their brows, or relaxing in sleek habitation units, surrounded by their enthusiastic families. You'll have also heard the rumours that Hagstrom's workers are actually indentured to the company, forced to pay off their passage with hard graft. Wollaston's Hold is only a jump away - spool up the drive, and find out the truth.
All That Glitters pitches your outlaws into a system full of trouble - a corporate cold war is about to turn hot, revolutionary workers are amassing arms to throw off their oppressive masters, and an ambitious pirate queen is looking to pull off an audacious bullion heist. Keep a hand on your gun, don't trust anyone, and you might just make it out in one piece.
Everjoy
Alexin Arius was a pioneer, an eccentric inventor who built wondrous automatons and augments. Now, decades after their disappearance, a desperate sheriff hires a crew of Interstellar Outlaws for what looks to be a straightforward bounty: track Alexin in a promising new location, the long-forgotten Everjoy space station and amusement park.
But not all is what it seems, and the supposedly abandoned Everjoy is steeped in endless mystery. Rust and decay run rampant - but why does the jingle still play over the stale air? No customer had set foot in its towering rides or souvenir shops for years - but why do the animatronic mascots still greet you with a smile? And the wide-eyed children who watch you from edges and corners - who are they, and what secrets lurk in the utopia they’ve built?
Visit Everjoy now, where the good times must never end.
A Starborn Resistance
Varis X-0 was once a gleaming jewel in the crown of the Wings of Valor Confederacy. The Confederacy constructed "Harvester Homes" of the Scintilla Commune, a string of asteroid belts fitted onto an intra-atmospheric nuclear power harvester, home to any colonist willing to risk their necks for the promise of cheap lodging and a regular wage.
After a cheaper extraction method was found a few million light years away, the Confederacy abandoned the system, leaving the Harvester Homes to rust. These days, it's just a few Interstellar Outlaws trying to keep the place afloat: salvaging equipment, finding food and power, fighting off bandits and worse. In this delapidated backwater, communities need help to keep things afloat. But what happens when a representative of the Confederacy returns, promising to restore glory to the Scintilla? At what cost? To what end for the Confederacy? And what's in it for you?