This is a game expansion for Dune, The Board Game.
House Ecaz, much of your strength comes from being in an alliance as soon as possible. Your Occupy advantage can provide a significant boost when you send several forces into a stronghold your ally occupies. Your Ambassadors can provide you with useful perks and placing them requires careful consideration, not only with the order you select them, but in how their presence on the map can influence the other factions.
House Moritani, you are handicapped by having to wait a few turns before you can get multiple Terror tokens onto the board, and you can only gain Duke Vidal by getting into battles in strongholds. It’s to your advantage to prolong the game until you can maneuver into a situation where you can either utilize Enemy of My Enemy to gain a useful ally at a critical moment, or the other factions have been weakened enough by your Terror tokens that you can go for the win alone.