Cottages & Cerberus is a cottagecore monster-slaying tabletop RPG. The game is simple to pick up but hard to put down. The base rules can be learned in minutes, and since each monster has a hunt— a mini adventure that leads up to the boss fight– you can pick one and start running within minutes.
Quickstart characters found in the back of the book reduce the friction of having too many character choices, so players can just choose one and go. But, for those who want to nerd out creating your character and load out, you can spend hours picking the perfect abilities for your character. The rules are easy enough to learn quickly, but varied enough to support a vast array of complex and unique characters.
The core of the system involves making checks. When attempting a check, characters roll a number of six-sided dice based on their attributes and circumstances. The GM will then set a target number, determining how difficult the check is. Players will count the number of dice that rolled the target number or higher and then consult the chart below.
Spoons are the key resource system in C&C. They are an abstraction of a character's physical and mental capacity. The spoon resource system was inspired by the Spoon Theory, an abstract model created by Christine Miserandino that attempts to explain the energy cost of certain actions for people with chronic pain/illness and mental health conditions. Failing checks and being attacked by monsters cost players spoons, as do some abilities.
Cozy Mode
While in Cozy Mode, you can make checks to do things such as fishing, gardening, crafting, and more. Success grants you Cozy Points. Gain enough Cozy Points and Miss Luna, the goddess of the Moon, will increase your Cottage Rank. In addition, the book presents an optional PC+NPC romance subsystem that is explicitly meant to emulate romance elements found in farming/life sim games.